Predecessor Heroes > Drongo
Hero
Executioner
Carry
Winrate:
51.3%
Pickrate:
9.0%
Most Popular Builds
Hero | Name | Items | Votes |
---|---|---|---|
123
17
|
|||
🔥SPICY CARRY BUILD
v1.1
|
96
26
|
||
22
5
|
|||
Drongo Build (v1.2.2)
v1.2.2
|
13
0
|
||
OP Drongo
v0.19
|
11
1
|
||
drongo v1.1.2
v1.1.2
|
9
0
|
||
6
2
|
|||
How to win (easy)
v0.9.1
|
5
1
|
||
drongo
v1.0
|
3
0
|
||
3
0
|
Stats
Level:
1
Basic Attack Power
63
Attack Speed
125%
Basic Attack Time
1.4
Actual Attack Time
1.12
Attack Range
1300
Cleave
0%
Physical Armor
20
Magical Armor
25
Max Health
750
Max Mana
310
Health Regeneration
1.5
Mana Regeneration
1.5
Movement Speed
650
Abilities
Lucy
LMB
Ranged basic attack dealing 63 (+85% ) physical damage.
Old Rusty
RMB
Throw a boomerang, dealing 50/70/90/110/130 (+50% ) physical damage to all Enemies hit and Slowing them by 20% for 1s.
Upon hitting terrain or travelling max range, it returns and repeats the effects.
CD: 12/11/10/9/8
Mana: 60
Gag Grenade
Q
Toss a tear gas grenade that explodes dealing 40/65/90/115/140 (+30% ) physical damage to Enemy Targets hit. The gas lasts for 3s, applying Wastelander every 0.5s and Silencing all Enemy Heroes inside the area until they leave.
Enemy Heroes that leave the zone will be Silenced again upon re-entering the gas.
CD: 24/22/20/18/16
Mana: 80/85/90/95/100
Rad Rounds
E
Irradiate Drongo's basic attacks for 3s. During this window, shots Irradiate Enemies for 1.5s, the timer refreshing with each hit.
After Irradiate expires, the Target receives 45/60/75/90/105 (+35% ) physical damage for the first stack, and 15/23/31/39/47 (+20% ) for subsequent stacks.
CD: 14/13/12/11/10
Mana: 40/45/50/55/60
Shrapnel Cannon
R
Unleash a bazooka blast, dealing 180/290/400 (+80% ) physical damage to all Enemies hit and shredding their armor by 25% for 4s.
The blast launches Drongo in the opposite direction, becoming briefly CC Immune and Pushing Back any Enemies in front of him.
CD: 120/100/80
Mana: 100
Wastelander
Passive
Drongo's Critical Strikes and Abilities also apply a Bleed to Enemies, dealing 2% of their maximum health as physical damage over 3s.
Bleed Damage is reduced to 0.3% for Monsters.
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