Predecessor Heroes > Countess

Hero
Countess
Countess
Assassin Midlane Jungle
Winrate:
50.2%
Pickrate:
13.6%
Stats
Level: 1
Basic Attack Power
65
Attack Speed
105%
Basic Attack Time
1.15
Actual Attack Time
1.095
Attack Range
300
Cleave
20%
Physical Armor
30
Magical Armor
30
Max Health
700
Max Mana
360
Health Regeneration
1.3
Mana Regeneration
2
Movement Speed
710
Abilities
Sophia & Marie LMB
Sophia & Marie
Melee basic attack dealing 65 (+80%) physical damage.
Blade Siphon RMB
Blade Siphon
Countess spins and strikes all Enemy Targets around her, dealing 90/110/130/150/170 (+65%) magical damage to each and healing herself for 8/10/12/14/16 (+10%) per Target hit. Against Heroes the healing is increased by 500%. Monsters receive 75 more damage
CD: 7/6.5/6/5.5/5 Mana: 50
Shadow Slip Q
Shadow Slip
Summon a shadow that deals 40/60/80/100/120 (+30%) magical damage to nearby enemies and slows them by 25% for 1.25s. Re-triggering the ability within 4.5s will swap places with the Shadow.
CD: 19/17.5/16/14.5/13 Mana: 80
Eventide E
Eventide
Send out a cloud of darkness dealing 100/140/180/220/260 (+80%) magical damage to Enemy Targets within its path.
CD: 13/12/11/10/9 Mana: 50/55/60/65/70
Feast R
Feast
Leap to an Enemy Hero, forcing them to face Countess and Suppress them for 0.75s. After the duration, Countess deals 125/175/225 (+4% (+2.5%) of the target's maximum health) magical damage and applying Haemorrhage. Targets already affected by Haemorrhage take 50% bonus damage and Countess restores health equal to 100% of the damage dealt.
CD: 120/100/80 Mana: 100
Blood Tithe Passive
Blood Tithe
Dealing damage to an Enemy Hero with abilities two times within 4s applies Haemorrhage, dealing 6% of their maximum health as true damage over 4s, granting Countess 5% movement speed for the same duration and refunding 20% of her basic ability cooldowns. This effect can stack but will not refresh.
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