Predecessor Builds > Murdock > 🏹 Murdock Builds [v19 - Updated 7/3]

Build Updated at: 2024-07-03 17:04:41 UTC
🏹 Murdock Builds [v19 - Updated 7/3]
v0.19
Author: Meui (Gold II)
Role: Carry
75
10
Skill Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Notes

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https://omeda.city/players/bd55046c-3b6c-4e3f-870e-5619f68c8b11/builds

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Overview

Murdock is currently in a pretty interesting spot in that he works well both with crit and with on-hit setups. Previously, Murdock was a lot stronger with the crit setup but because of how strong on-hit is right now, it is not suboptimal to build him this way. This is because his passive works about the same with either setup. The reason Murdock was built crit rate in the past was simply because of his scaling. His attack damage on his autos scales higher than any other carry while his attack speed is generally lower. With this in mind, I do still prefer building him crit and think it is superior to on-hit but building on-hit is no longer bad, so I've included the standard on-hit setup as well for those of you who prefer it.

Crest Options

- Marksman / Liberator: This crest is an absolute must vs certain comps and heroes. If the enemy team has a Riktor, Aurora, Fey, or Gideon then you should default to this automatically. It is also just good in general vs a lot of other characters. If you don't know what to pick, this is always good and also provides a shield on use.

- Marksman / Pacifier: This crest is very good on Murdock for snowballing and executing with your ultimate. Murdock is very mobile and has a lot of peel for himself, so snowballing with him in solo queue matches can be a lot less frustrating than other carries especially with Pacifier. Another great use to keep in mind with this crest is using it then immediately sniping with your ultimate. Keep in mind you will not have a lot of time to snipe, about 2 seconds, so make sure you're ready to aim and fire. It will add a massive amount of damage to the snipe if you are able to land it.

Core Items

- Lightning Hawk: Because of how much Murdock moves around, Lightning Hawk is a great first item for him. Not only his mobility, Murdock's passive allows for a ton of poking potential especially in lane. With Lightning Hawk build, you are able to line it up with your passive auto allowing you for very safe and powerful poking of your opponents in lane.

##- Tainted Rounds**: Provides an excellent passive on-hit as well as anti heal which will be valuable in every match. Now also stronger with crit builds because of added attack damage.

- Sky Splitter: Rushing 100% crit rate is not as important on Murdock as carries such as Drongo or Revenant. He still works very well with crit, but because of how powerful Sky Splitter is and because we have a nice chunk of attack speed from Lightning Hawk and Tainted Rounds, we build Sky Splitter 2nd for quick passive procs.

Finalizing Build

These are generally the last 3 items you will want to build, however, the order of these items can vary depending on what you need the soonest.

- Demolisher: This item is just too strong to not build, ESPECIALLY on crit builds. It provides a much needed boost to damage versus all targets but especially tankier ones. Always have this built by your 4th item unless you are vs 5 squishy players. In this case you'd want to swap out Demolisher for Tainted Rounds, but only in this specific case.

- Nuclear Rounds: This item is still very strong on certain carries. Murdocks RMB (RB/R1) and ultimate benefit greatly from it. It also provides a large heap of raw stats for everything we could possibly want.

- Imperator: Generally I would suggest this over Equinox on Murdock because while his passive does benefit from attack speed, it's not nearly as powerful as a passive like Drongo's bleed on crit. This gives us a nice jump in burst DPS to round out our build.

Skill Order

Murdock's skill order is a bit more in the air than other carries, however, this is generally what I recommend:

PC: R > RMB > Q (3 Points) > E (Finish Maxing)
Xbox: LB+RB > RB > LB (3 Points) > LT (Finish Maxing)
PS: L1+R1 > R1 > L1 (3 Points) > L2 (Finish Maxing)

Always max your ultimate first. RMB (RB/R1) should always be maxed as your first non-ultimate ability. Outside of this, you can decide what you prefer. I like to put 3 points into Q (LB/L1) to raise the max amount of traps and then prioritize maxing E for cooldown time and movement speed. I then go back and finish maxing Q (LB/L1) for the cooldown and one additional trap at the end. In terms of the order you max E (LT/L2) and Q (LB/L1), that is mostly personal preference but I recommend trying my method and seeing how you like it.

Tips and Tricks

If using pacifier, consider using it with your ultimate for a massive global execute. Try to be proactive with your traps. While fighting in team fights or kiting, try to place traps between you and your enemy to allow for very strong kiting. You can place traps behind people and then Shotgun Blast enemies into them for a huge burst of damage and a root. Try to save your Shotgun Blast to shove enemies off you who need to be in melee range to damage you. Later in the game, consider using your ultimate to put a ton of damage on squishy targets before a very important fight rather than saving it to execute. An example of this would be sniping the enemy carry while your team is hovering the orb prime, making the enemy carry have to fight for the objective with missing health. Murdock's RMB (RB/R1) actually goes through walls. As long as you're in range, you can hit people on the other side of any structure/wall.

Crit Setup (Last 3 items can change order based on what you need first, Swap Imperator for Equinox if you need extra survivability)
On-Hit Setup (Swap Lightning Hawk for Equinox if you need extra survivability)
Lane Bully On-Hit Setup (Poke with empowered auto from passive when you have 100 charge on Storm and Lightning)
Stats
Level: 18
Physical Power
371.5
Magical Power
0
Physical Penetration
0
Magical Penetration
0 (+0%)
Critical Chance
100%
Attack Speed
245.6%
Lifesteal
15%
Magical Lifesteal
0%
Omnivamp
0%
Physical Armor
75.55
Magical Armor
36.9
Tenacity
0%
Max Health
2887
Max Mana
905
Health Regeneration
+0%
Mana Regeneration
+0%
Heal & Shield Power
+0%
Ability Haste
20
Movement Speed
+0%