Predecessor Builds > Narbash > Tankbash the Group Stomping King
This build focuses heavily on maximizing survivability and enabling your team to do damage.
Skills: Prioritize heal first most of the time, if the enemy duo doesn't have a lot of sustain, I would prioritize thunk first for more poke
Crest: I would go reclamation as a good general purpose crest that will keep your team safe at pivotal moments. If the enemy team doesn't have a lot of CC, but instead powerful ults such as Phase or Gideon ult, I would go silentium to guarantee a shutdown
1st Item: Dynamo first gives massive improvements to survivability in the early game, the mana regen from your crest plus the increased mana pool should give you enough to be comfortable. If the enemy team is super regen heavy, I would build hexbound first for mana regen then take tainted totem for 2nd item
2nd Item: This is your mana sustain item, I would go crystal tear for an all around good pick, but a more niche situational pick can be windcaller. It has on hit mana regen as well as good lane cycling and group fight utility in the move speed passive
3rd Item: This is usually all you will be able to build to for most games. Most of the time, you will want to build truesilver for a guaranteed ult and increased tankiness, but if the enemy team is very heavy on regen (khai, ramp, Greystone etc), a better option would be tainted totem
4th item: Once you get to this point, frosted lure is one of your best friends. It helps you secure knock ups with your ult and does an insane amount of damage if paired with truesilver
5th Item: your last item if you somehow get to this point, should either be stonewall or unbroken depending on enemy team comps. At this point you will be nearly unkillable except against the enemy carry.