Predecessor Builds > Shinbi > Shinbi 1.4 build testing

Build Updated at: 2025-03-26 15:23:07 UTC
Shinbi 1.4 build testing
v1.4.4
Author: ChainsNZ (Platinum III)
Role: Offlane
15
1
Skill Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Notes

creating a build for Shinbi in 1.4 as her changes has made her benefit greatly from items that improve her ability to sustain in a fight and stack up as many Track Stacks as possible. With her Q now being on a 2.5 second cooldown, RMB having two separate charges to trigger items and E giving cooldown refund on RMB, Orb of Growth's passive suddenly has a lot more opportunities to trigger. This makes her much harder to kill once she has Orb and means you can easily sit in lane and Q the wave from a distance if you take a shoddy trade. Tainted 2nd as ability haste is still a massive boon on Shinbi and you'll need to build antiheal any chance you get, plus its a good item anyway.

The main bread and butter of the build is Wraith and Overseer. As Shinbi's ult now works against all champs with Track Stacks instead of one, it means you can deal a lot more damage in an teamfight. Wraith will very likely be active when you use your ult as in a lane, it is a finisher to wrap up a kill and Overseer is additional damage on top of that plus healing and in teamfights, its a massive health swing if you have a high amount of track stacks.

Last two items are more interchangeable, I've just put down the two I would most likely end up building come late game. Other options are Crown, Lifebinder, Spellbreaker, Astral Cat and Golems Gift. The rest I'd say for now are set in stone but I will be testing the build for the next few days and see how it plays.

No major changes to the build for 1.4.4 patch, maybe look into changing from Megacosm to Magnify due to the buff and nerf, need to look more into this.

In games where you're facing down multiple tanks, especially if one is in lane and another is in jungle, you need to change the build path. Orb is still a must have but Megacosm is a must 2nd. 3rd can either be Astral Cat or Tainted Sceptre dependant on team comp or current needs but I'd recommend this build most of the time. If you are up against a team that includes Riktor and Steel, Astral Cat is a must. Against Severog and Rampage you'll want to look at Sceptre. If you're unsure which to pick, Tainted is a safer bet. Overseer is picked up later as it isn't as useful against tanks but you'll still want to play for ult as they will likely all be clumped up and you'll get a lot of track stacks. Last item is interchangeable but Crown, Wraith or Spellbreaker are safe bets.
Stats
Level: 18
Physical Power
96.6
Magical Power
475
Physical Penetration
0
Magical Penetration
17 (+0%)
Critical Chance
0%
Attack Speed
133.8%
Lifesteal
0%
Magical Lifesteal
7%
Omnivamp
8%
Physical Armor
114
Magical Armor
60.6
Tenacity
0%
Max Health
3698
Max Mana
1106
Health Regeneration
+0%
Mana Regeneration
+75%
Heal & Shield Power
+0%
Ability Haste
28
Movement Speed
+3%